Monday, February 3, 2014

Bioshock: Burial at Sea Episode 1 Review

Review for Bioshock Infinite Episode 1: Burial at Sea
This review will contain as little spoilers as possible for other Bioshocks (there will be none about Burial at Sea however), but it is impossible to eliminate all of them

So with the new episode of the add-on for Bioshock Infinite announced and the trailer released. I thought now would be a good time for me to revisit Rapture and review Burial at Sea. I went into Burial at Sea with having played all of the previous Bioshocks and loving all of them from Bioshock through Infinite. While not loving every aspect of the game the thing that keeps bringing me back to Bioshock is the atmosphere and Burial at Sea is the best of the series at creating a living and breathing world that you just want to explore every corner and every line of dialogue. While I do like this episode for its atmosphere, there are plenty of other flaws to point out and let the reader decide if Burial at Sea is right for him/her.
The Ease of Entry will not cover how easy it is to get into the genre of shooter, but how easy it is to under the game without playing the previous Bioshocks.

Background
                Burial at Sea takes place in Rapture, before the fall of the city in an alternate universe, similar to how Infinite worked. Burial at Sea starts out with Booker DeWitt hired to look for a little girl, with unknown reasons, and as the reasons starts to come together the reasons for this girl get darker and darker.

Gameplay
                The game play is an Infinite clone, with a few minor changes in the city of Rapture. So if you have played Bioshock Infinite you will be used to the combat, the styling of the UI, and the overall flow of the game.
The only major difference is that you can no longer only carry two guns at a time. You now have access to a weapons wheel that allows you to scroll through all the weapons in the game and see how much ammo you have for each weapon. This allows you to choose the right gun for each situation and never have to worry about not having the Rifle when you need it in a long range shootout or the SMG when you are in close quarters. However, this has the drawback of making Burial at Sea way too easy. This is because you never worry about which gun to bring, so you are never really caught off guard with the wrong gun for the wrong situation, and that was half the fun of Bioshock. The “Oh Sh*t, Sh*t, Sh*t!” moments of Bioshock where you only have 5 Rifle bullets and you are trying to aim at the heart of a Handyman were what made Bioshock different and exciting to play through.
Burial at Sea also adds a new Plasmids (or Vigor as they are called in Infinite) which is called “Old Man Winter”. The Old Man Winter Plasmid, as you can assume, uses ice to freeze enemies and the environment around Booker. This is obviously very similar to the Winter Blast power used in the first two Bioshocks. I’m personally glad they brought this Plasmid/Vigor back into the game because I loved the freeze then headshot with the Rifle/Pistol combination; the shattering of enemies was very satisfying. However, in Burial at Sea the Old Man Winter Plasmid can be use to alter the terrain to get to new areas of the map as well as progress through the story.
This exploration is pretty new to Bioshock at least at this level of exploring where there are areas of the map that Booker never has to step foot onto. While Bioshock has always had some level of minor exploration the level that Burial at Sea takes it to is pretty great and I hope they continue it throughout the DLCs *crosses fingers*  and other Bioshock games.

A picture of the newly added Weapons Wheel
Ease of Entry
                The Ease of Entry is pretty high for fully understanding the game, the inside jokes and hidden material. A perfect example of this is the first 30-45 minutes of the game where you and Elizabeth are running around Rapture trying to find a ticket to get into Sander Cohen’s party. If you have no idea who Sander Cohen is, why he does crazy parties for the rich of Rapture, or why he himself is so…. interesting you probably will not enjoy the experience of wandering around Rapture looking for a ticket for 30-45 minutes. Even along the way of finding the ticket you go into different stores, each with their own reference back to Bioshock. But I had a great time and the build up to actually seeing one of Cohen’s parties that was so heavily mentioned and referenced to in the first Bioshock made the experience enjoyable for me.

Style
                The style of Burial at Sea is what really makes this game worth at least one play through. This is especially true for people who have played the previous Bioshocks.  Seeing a living and breathing Rapture made Burial at Sea worth the purchase. All you see in the first Bioshock were Plasmid insane humans obsessed with getting their next fix, and the only glimpse you see into the regular life of people of Rapture is that of the audio logs that were scattered throughout the game. Now however you get to talk to people that are there, hear people’s views of politics, society, and their views on life in Rapture directly from them.
                Also seeing Rapture in the updating graphics of the Infinite game engine is amazing. While the first Bioshock never looked terrible, and still holds up well in modern games, seeing the brightness and the reflections of the city instead of a darker and gloomier Rapture really kept me looking throughout the city just to see more.
                The only thing that drew me out of the game was the lack of movement from the NPCs throughout the city, especially in the beginning of the game. The NPCs would just stand there and say their lines without moving much of their body. I would have liked to see a bit of walking around, ordering food in the restaurant, moving from shop to shop just to make the city feel more realistic and lifelike.

From when you first walk out of Booker's 
Writing
                The writing in Burial at Sea is good, however there isn’t too much of it. The game is pretty average for DLC with about 3-4 hours of gameplay to complete the story and do a bit of exploring. Plus writing in an Action/Shooting is not as needed in other games such as an RPG. While the writing in Bioshocks in the past have been amazing, Burial at Sea did nothing to blow me out of the water. I don’t know if this has to do with my higher expectations I set for this DLC because of the previous Bioshocks or if the writing itself was that much worse. Either way the writing did its job and explained the story, and kept me playing. I never felt that a character said something that was out of his/her realm of possibility.

Characters discussing Rapture politics
Conclusion

                In conclusion if you have played the other Bioshocks and understand the story you will thoroughly enjoy this game. However if you have not, the game play is acceptable as a shooter and you will enjoy the game, but you will feel utterly lost in the cut scenes and the hidden Easter Eggs will not do the work that Irrational Studios put into them worthwhile for you.

No comments:

Post a Comment